Producing fulldome content can be time consuming, costly and difficult.
Infrequent planetarium access to review work in progress, a reliance on intuition to storyboard and conceptualise immersive content accurately, a lack of standardisation raising barriers to remote collaboration or client feedback, and a time consuming data transfer and test slice pipeline. These are just some of the common problems that fulldome producers encounter worldwide, and just some of the problems that the team at Festoon have solved.
What is Festoon?
Festoon was developed by UK fulldome industry veterans Philippa Day and Ruth Coalson, and 2018 Jena ‘Director’s Award’ winners Arcus Animation Studios.
It’s core aim, to streamline the bulky fulldome production pipeline, making production more efficient for current creators whilst also facilitating a new generation of fulldome content.
Festoon saves at least 30% of production time, bypassing the need to access a physical dome or planetarium to develop and test iterations of any fulldome show. Arcus Studios co-director Michael Gandham said “when we made our fulldome film ‘Star Maker’, the process of constructing shots on a flat screen and sending them to a physical dome to test was time consuming and costly. What we’ve aimed to do with Festoon is make a tool that will help to usher in a new wave of fulldome creatives.
How we hope Festoon will affect your work?
With no more reliance on external factors such as planetarium access, and with the capability to pre visualise and review your content in your bespoke virtual dome, Festoon allows any producer to drive major time and cost savings for production.
Turn around content faster and more economically.
Produce more content for ticket sales and licensing.
Engage new creative practitioners to push up the quality bar of your content.
Engage clients and collaborators with ease, wherever they are in the world.